Other parts of the kit, such as Blackout Kick allowing you to dodge moreĪttacks, Breath of Fire setting enemies hit by Keg Smash on fire, or To reduce damage taken are a number of abilities with no cost that work with Woven into this relationship of dealing damage Spinning Crane Kick that both deal damage and help improve the Into abilities such as Keg Smash, Tiger Palm, and In addition, plenty of potential damage is dodgedĮntirely with the help of their Mastery, Mastery: Elusive Brawler.Īs for keeping the attention of enemies, a Brewmaster converts their Energy Help of Shuffle, and removing some of that delayed damage with With the help of their Stagger passive, improving its power with the Thanks for video, keep it up i'm sure you can do better.Being a tank specialization, your main job is to both stay alive at all timesĪnd to ensure that enemies are not attacking your other party or raid members.īrewmasters accomplish the first task by immediately delaying all damage taken Once again, i truly think the video is good, the explanation is good, you've put efforts into it but it's still not enough to play even casually brew. You could have talked about the 2H vs 1H weapons or how the AoE cap work for brew (For example keg smash have his damaged reduced if you hit more than 5 targets). I even purify at green on pull to have an extra stack for my shield.Īctually on the opener what i'm doing is Keg smash + Jade Wind + Puryfing as fast as i can + Celestial Brew as fast as i can With the new stagger it is OKAY to purifying below red. Yes Purifying brew regulary, but actually you should use it REALLY OFTEN. (And also you never use SCK if you have less than 55 energy) You just didn't mention the number of targets needed to spinning crane kick. That's a good explanation, both solo target and aoe. Lvl 45 row, yes Rushing Jade Wind is the best of the best BUT you could mention that you can use (rarely) Exploding keg if you want to cancel some melee (mobs will miss) I would say that if you're new, you'll play Elixir by default, switch to Bob and Weave if you have a good party/raid and play Dampen Harm if you know what you're doing (Trell has a really good explanation on the monk discord if you want.) The lvl 40 row is rarely Bob and Weave due to the rework of the Stagger.(But i think that Bob and Weave outclass everything if you take too much damage)īasically you never run Bob and Weave in +15 if you're new to Brew and if you don't have a rdrood to heal you through anything and if your party doesn't kick a lot of spell. In the lvl 30 row, you can also pick Black Ox Brew for damage output (if you don't care about the defensive gameplay) In the lvl 15 row, Chi burst is actually super strong in M+ (low key/medium key) despite the fact that you can't avoid (Respectively : Mastery > Versatility = Critical Strike > Haste // Versatility = Critical Strike > Haste > Mastery) (You can still tweak a little bit with them) Yes ilvl is better than anything if you have agility BUT you can have defensives stats or offensives stats. Stats in brew cannot be simply "this is bis and this is not". If i had to rate it on 20, i would give you 14/20 because overall it's a good video with greats explanations but they're "too simple" for brew. You've explained properly and it is really easy to understand this is a major good point. TLDR : I agree with most of the things you said but could have gone in depths for a better video. So first of all, the guide was outdated day 1. Okay so i might be harsh but this is constructive.
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